

Strangely the game will not tell you if a target is out of range, unless you are in direct control mode, which forces you to keep toggling until your unit can shoot. Sometimes units with clear lines of fire will not shoot at enemies or even acknowledge their presence, which leads to some very goofy starring contests.

Even if you do not use direct control and opt to let the AI do its thing, you will still be frustrated. The issue is especially bad in trenches where explosions on the parapet can kill but ones five feet down the trench cannot. This means that some explosions that seem like they should be blocked instantly kill enemies and others that seem like they are right on target barely faze them. To make matters worse the hit detection is inconsistent making aiming tank cannons and artillery more of a chore than it should be. Vehicles handle much better as you do not need to be quite as precise, but it is still a far cry from fun. The moving and aiming can be very awkward as it is all done from the standard camera and it is very rarely an effective option for controlling infantry. Unfortunately it does not control well at all. You can toggle this mode during battle and use it to fine tune the actions of a key unit. The game also has a direct control mode that allows you to play as an individual soldier, vehicle, or artillery piece. You can give orders to individual soldiers or group them into squads to speed up the process. You take control of your men, usually not more than sixteen guys plus some vehicles and equipment, and attempt to lead them to victory against overwhelming odds. Men of War is an extremely tactical strategy game that strives for realism in its depiction of the brutal fighting of the Eastern Front.
